Abomination Vaults
Jun. 9th, 2025 08:30 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I'm happy and a little sad--our adventure into the Abomination Vaults is over!
It's hard to believe that my hubs, some friends, and I started playing the Pathfinder adventure in October 2022! Being a very casual gaming group, we met every couple of weeks, as it was hard to find dates that worked for everyone.
Instead of pen and paper, we used Foundry software, which presented a learning curve, along with learning Pathfinder. It has many similarities to Dungeons & Dragons, but often uses different names. For example, haste is called quickening, and the Dungeon Master is called Game Master.
Abomination Vaults is a multi-level dungeon crawl with monsters, treasures, and several mysteries to solve. Our party consisted of:
Like all RPGs, it was wonderful to see how our party progressed from running away from mitflits to battling large groups of monsters and taking down the Big Bad with ease at the end.
Our party was a little unbalanced for the adventure, especially since we didn't have a cleric. Mauve became the default healer for the first few levels and often implored party members to have a sense of self-preservation. She excelled at ranged attacks for this reason and finally got around to trying melee after level five. Mauve started out with a pony, Swifty, but he ended up staying in town for the duration of the adventure. The GM and I weren't quite sure how to integrate the pony into the action. A dungeon is no place for a pony anyway!
Hubs struggled with playing a magic user. He often played Azurial as a barbarian, rushing into rooms and into danger :-D
The next adventure is set in more open worlds with travel between towns, but I bowed out. Hubs is returning though with a dromaar fighter. I think he'll enjoy it much more.
It's hard to believe that my hubs, some friends, and I started playing the Pathfinder adventure in October 2022! Being a very casual gaming group, we met every couple of weeks, as it was hard to find dates that worked for everyone.
Instead of pen and paper, we used Foundry software, which presented a learning curve, along with learning Pathfinder. It has many similarities to Dungeons & Dragons, but often uses different names. For example, haste is called quickening, and the Dungeon Master is called Game Master.
Abomination Vaults is a multi-level dungeon crawl with monsters, treasures, and several mysteries to solve. Our party consisted of:
- Azurial, half-elf sorcerer and merchant; tallest of the group😄
- Bloodblade, a brave catfolk fighter
- Gnak, a goblin rogue who brought a lot of flavour to the campaign
- Mauve, Halfling ranger and scholar
- Skigim, young ratfolk monk fighter
Like all RPGs, it was wonderful to see how our party progressed from running away from mitflits to battling large groups of monsters and taking down the Big Bad with ease at the end.
Our party was a little unbalanced for the adventure, especially since we didn't have a cleric. Mauve became the default healer for the first few levels and often implored party members to have a sense of self-preservation. She excelled at ranged attacks for this reason and finally got around to trying melee after level five. Mauve started out with a pony, Swifty, but he ended up staying in town for the duration of the adventure. The GM and I weren't quite sure how to integrate the pony into the action. A dungeon is no place for a pony anyway!
Hubs struggled with playing a magic user. He often played Azurial as a barbarian, rushing into rooms and into danger :-D
The next adventure is set in more open worlds with travel between towns, but I bowed out. Hubs is returning though with a dromaar fighter. I think he'll enjoy it much more.